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google-deepmind/mujoco
Multi-Joint dynamics with Contact. A general purpose physics simulator.
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open issues
290
created
27 Aug 2021
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README
the first linesMuJoCo stands for Multi-Joint dynamics with Contact. It is a
general purpose physics engine that aims to facilitate research and development
in robotics, biomechanics, graphics and animation, machine learning, and other
areas which demand fast and accurate simulation of articulated structures
interacting with their environment.
This repository is maintained by Google DeepMind.
MuJoCo has a C API and is intended for researchers and developers. The runtime
simulation module is tuned to maximize performance and operates on low-level
data structures that are preallocated by the built-in XML compiler. The library
includes interactive visualization with a native GUI, rendered in OpenGL. MuJoCo
further exposes a large number of utility functions for computing
physics-related quantities.
We also provide [Python bindings] and a plug-in for the [Unity] game engine.
## Documentation
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Recent commits
default branch- 24mUpdate GitHub Actions README for current Studio, Live, and Bazel CI jobs. . Matija Kecman
- 37mFix padding issue with speculative contacts and clean up tests. . Kyle Bayes
- 59mAdd `castshadow` attribute to `<geom>` for per-geom shadow control. . Yuval Tassa
- 2hAdd an mjRND_POST_PROCESSING flag. . Haroon Qureshi
- 2hScript for generating the render_filament_generated.cc.inc file. . Haroon Qureshi
- 2hFix indentation. . Haroon Qureshi
- 2hFix exported Bazel data label for `egl_test`. . Matija Kecman
- 2hUnify the IPC and non-IPC preconditioners for 2D flexes. . Alessio Quaglino
- 3hAdd horizon haze and skybox visibility support to the Filament renderer. . Yuval Tassa
- 3hMove NetImgui and the Dear ImGui and ImPlot Python bindings into `python/mujoco/studio`. . Matija Kecman
